Tuesday, July 22, 2014

Integrating Software -- Reflecting on What I Know #8

     What are the benefits of using problem-solving or educational software? I can't list them all, but I can give you an example of the benefits of using one of each of these types of software in a Pre-Kindergarten classroom. A problem solving software such as "3 Great Adventures with Max" from Tivola, provides a fun, motivational way to encourage young students to use their noggins! This particular software is "a collection of exploratory software that encourages users to be observant, decisive and mindful as they try to find secret passageways and hiding places. Fun, rather than intellectual challenge, makes this program best-suited for younger children" (superkids.com). Educational software such as "Reader Rabbit", "Millie's Math House", and "Jumpstart Preschool" is a great tool for reinforcing the concepts learned in the classroom while preparing students to use technology for learning!
     How do I choose the correct software? There are some criteria for evaluating software for the classroom. The five key criteria for software evaluation are:

  • Is the software effective in meeting instructional objectives?
  • Does the software assess learning?
  • Is the software easy to use (appropriate for your grade level)?
  • Is the content accurate?
  • Does the software use research-based instructional strategies?
     When I integrate problem-solving or educational software into a lesson, what changes will be needed? First, identify the basic function of the software to see whether or not it aligns with your objectives. Next, figure out how the software manipulates the data to aid in the students' process of learning. Ask, what do I need to add to this software to complete the objective? How much time should be allowed? How will the students present their results? Last, plan activities for before, during, and after computer use. The "during computer use" portion is simple -- students will use the selected software. Plan the before use to prepare students to use the software with background information or key vocabulary or skills that they may need to know to be successful. After computer use, allow students to complete activities that provide feedback on the software's effectiveness.

No comments:

Post a Comment